Campgrounds Duel Basics
- September 25th, 2011
- Write comment
Sorry for the late post guys, been busy.
Today I’m gonna talk about a popular duel map, some of which include DM6 (Campgrounds), ZTN (Bloodrun), and Lost World. Bloodrun is currently played in more than 50% of duel matches, while DM6 used to be the most popular map, but has gotten overplayed and is not nearly as popular as before, but I will be talking about it today. It also has a few distinct advantages, and this includes map control. It’s next to impossible to regain map control on DM6 due to the size and layout of the map. There are only 3 powerups on the map, and they are all easily accessible by doing a simple patrol from the third level and drop down to grab them. If you find yourself facing against an enemy who has control, the best idea would be to make good use of the armor shards near the Lightning Gun, and to try to grab yellow armors and use the railgun to get some hits on the enemy when they try to grab Red or Mega. If you can pull off one or two good rails and get Yellow and shards you may a good chance at being able to finish off your enemy and to regain control. However, you must be careful to not have this backfire and have your enemy waiting for you to rail and then decimating you. Try to keep yourself invisible and walk instead of strafing to stay silent, and wait for the enemy to pick up the powerup and unleash a nicely aimed rail gun shot, to basically negate the effect of the powerup they just picked up. This may take a lot of practice, so I’d recommend playing an InstaGib gamemode to get better at aiming the Railgun.
Now there is a lot more to learn on this map, including some essential jumps like Bridge to Rail and Pillar Skip, but we’ll talk about that later. Thanks for reading!
